The business side of getting published

If you’re writing letters and sending chapters/screenplays/er, anything else out to agents then of course you need a copy of The Writer’s and Artist’s Yearbook. I also stumbled across this post on the Limebird Writer’s site and thought some might find it useful.

Here’s what they said (original post here). Now if you’ll excuse me I need to sink back into bed with my ear infection and Red Dwarf:

“When it comes to writing an agent’s submission, amongst other things your cover letter will need to include the following key information:

– The genre and target audience for your book

– A concise summary of what this book is about – its overall theme and the central plotline i.e. why is your target audience going to love this book!

If you have one, think about your current work-in-progress. Imagine by some strange chance you find yourself sitting next to an agent actively looking to take on new writers in your genre (and as this is make-believe of course they’d be happy to wait until you’ve finished it). You’re two minutes away from the train’s final destination (eurgh after those nasty films that sounds so ominous, but I’m just talking about Kings Cross, or your main terminal here!) and this is your big chance to pitch your work.

Nervousness aside, how well-equipped are you to give them exactly the information they need to be able to identify the one piece of information all agents are looking for – is this book marketable?

A few years ago when I worked as a commercial market researcher I did a lot of research for a partwork publisher who’d set up a new venture to create children’s book series. They knew it was series that made money rather than stand-alone books so that was their start point. We did a research mapping exercise for them, exploring children’s reading habits and what they found engaging in books. They then did workshops with professional writers to collaboratively create a number of concepts for new book series. We researched these with children using depths and discussion groups and fed back which concepts had appeal, and options for developing them. Following the first wave of research they developed a book series, paid the writers freelance rates to write it, put a young handsome face to it as ‘the author’ (one of their execs) and launched it. It won two awards and was long listed for another in its first year. Since then they have placed more than a dozen children’s book series with children’s publishers.

I loved the research; I absolutely despised them for what they were doing! All the while I was doing their research, in my free time I was labouring on my writing – taking an idea and developing it into a plot, setting, characters. Writing for the love of literature. Writing a book is a creative exercise, not a mercenary business pursuit! I’d just finished my adult contemporary literature novel and I sent it out to three agents, two of whom requested a full submission. One rejected with a “Not for me, but best of luck,” the other rejected with the suggestion that I re-write it for young adults. Since then I’ve re-written it for YA and I’ve changed the protagonist from boy to girl…and back to boy again but it doesn’t get over the fundamental issue that the concept underpinning the novel is intriguing and the first third of the book is great, but then it stagnates as the plot can’t carry the concept. I don’t know if I’ll ever re-finish it. I’ve worked on numerous things since, none of which have made it to market.

Out of sheer stubbornness I refused to apply what I’d learnt doing this research to my own writing. You do not write by numbers … but you can’t argue that they’ve had huge success while I’m still just an aspiring writer! Okay so they have the huge advantage of existing publishing links, but rather than taking a labour of love to publishers (warts and all – and you have to admit, us writers do make a lot of mistakes in our work that we’re just too close to the novel to recognise) they’re taking a viable, appealing business plan.

I’m tempted to be mischievous and suggest we follow the principals of the partwork venture just to see the outraged comments and abuse that you throw my way in response! But in all seriousness, there is a business to publishing and being conscious of this from the start can only be an advantage. An agent isn’t going to want to take on a book that has no clear target audience or ‘hook’. I know it’s tempting to leave all the detail until you’ve finished (which is what I always do!), but thinking about this from the onset could have a huge impact on the resulting book.

This doesn’t mean curb your creativity or make the book’s marketing your start point. Of course not! As a writer your novel has to come from the creative space inside your head and your heart that tells you about the world and its characters you’re about to create, a world that unfolds piece by piece into your final novel. But if you do want to be businesslike about this, why not pause after that initial creative spark and think about the end result? Why not force yourself to think about who this book is for? What are my readers’ needs? How would I pitch this book to an agent? When I recently wrote about planning on my personal blog, limebird friend Kourtney Heintz had the great idea of writing your agent submission (cover letter and synopsis) at the start to really focus your mind on what you’re trying to do with your novel (and noooooooooo I don’t mean, “This is going to be the next Hunger Games!”). Of course that will change and need completely re-writing at the end, but it does help you identify what your core themes are.

It may well be you hate this suggestion and don’t even want to think about how to position your book until you’ve finished with the creativity of writing it. That’s fair enough and I should think this is how the majority of writers of first-time authors have completed their work! But at the same time when it came to pitching their books they must have been able to identify a clear target audience and engaging premise. I hope that all of you will be able to do that regardless of when you shape your thinking on these issue, but for me, I think with my next novel I’m going to think about this fairly early on in the process. What harm can it do!”

Submitting – and writing – a graphic novel

I’m writing a YA graphic novel and I was worrying about structure, whether the artwork needs to be submitted at the same time and a million other things when I came across this article on a website called Let the Words Flow. Here’s the original article and here’s what Hayleigh Bird said:

What do you think of when you hear the term graphic novel? I’m willing to bet that images of Spiderman, Batman, and Wonder Woman pop in to your head. But graphic novels aren’t just for superheroes and villains anymore. The audience for graphic novels has been expanding rapidly over the past few years. These days you can find graphic novels about space cats, political and philosophical issues, circuses, and yes, even vampires. Graphic novels are no longer targeted only at teenage boys. They are being created for boys and girls alike, for kids as young as six, and for adults too.

So why is this trend interesting to you, the writer? Publishers are very hungry for good graphic novels. That’s good news for anyone aspiring to be published, particularly if you have a fondness for art, sketching, and drawing. This post won’t tell you how to create a graphic novel, because there is really no guideline for that. And if you were to follow a guideline, your graphic novel would likely look the same as your next-door neighbor’s graphic novel, and as such not be as stand-out-fantastic as it could be. The best thing you can do if you’re creating a graphic novel is to create straight from your own head, from your own imagination. Different equals interesting, so go for it.

What you may need a little guidance with, however, is how to create a graphic novel submission, and what to include. Most publishers (and agents) do have a section on their website stating the regulations for submitting to them; however very few tell you what to include in a graphic novel submission. And submitting a graphic novel is very different than submitting a novel. For starters, you will submit a proposal rather than a partial.

What do editors and agents want to see in a proposal? You will need to include a document describing the book’s concept and specs. This means a plot summary, character and setting descriptions, proposed extent (how many pages?), trim (what size of pages?), and colours (full colour? Black and white?). This document should also include a biography, listing previous work. This part of your proposal expands on what you might say in a query letter. There are a few reasons that this document is important. First, an editor or agent wants to know that you have a clear idea of what your graphic novel is going to look like. If you don’t know the extent, trim size, etc, it means you haven’t really planned out what you are going to create. That’s not to say that these numbers won’t change as you continue creating – they might. But you should at least have a clear starting point, and plan.

If you are planning to write and illustrate your graphic novel, you will also need to include some sample spreads of finished, typeset artwork. I would suggest including spreads from your opening scene, and a climactic moment. Whatever you choose should be an important part of your plot, as whoever is reviewing your proposal will be most interested to see how you plan to illustrate and create those moments. In addition to the spreads, you also need to include character designs for each of your main characters. This means a couple pages of that character doing different things. You’ll want to portray them in a variety of poses and situations, so that there is a visible and clear sense of who that character is.

It is possible to submit a graphic novel proposal even if you are not an artist. Your chances of having your proposal accepted are likely lower, but if you have a stellar idea for a graphic novel then there are many agents and editors out there who would want to know about it. Your document containing a plot outline, character and setting descriptions, etc, will look the same as a proposal that includes illustrations. Your proposal, however, won’t include sample spreads, or character designs. What you will need to include is a scene of sample script. Again, it is advisable to choose either your opening scene, or your climax. The script should be just that: a script. It would look similar to a play, or screenplay script.

Publishers do not usually accept collaborations (of art and writing) from first time authors. That being said, the arena of graphic novels may be the only exception to this rule. Since most publishers do not have hard and fast submission guidelines for graphic novels, I would say that if you follow the general guideline that I gave you, there is no reason not to submit a collaboration. BUT it will take a lot more time, effort, and work before the submission is ready to send out. The nature of collaboration is that it is a lengthy process, as two people need to agree upon, and harmonize one vision. The revenue split would vary project to project, and publisher to publisher. Those details would get worked out when a contract is drawn up.

The sample spreads should definitely match/reflect the proposed dimensions for the finished book.

Lastly, if you are proposing a series, you should include a series outline, so that the editor or agent can see what the overall narrative arc will look like. They will also want to know how many books are being proposed. It is important to have a clear arc in mind, and not to plan to leave it open ended. Editors and agents want to know how you plan on ending your novel or series, not just how it starts.

If creating a graphic novel is something that interests you, I would definitely suggest giving it a try. The market is hot right now, especially with the appeal that graphic novels have for reluctant readers. Even schools are starting to use graphic novels in their curriculum, and their classrooms. Good luck in your endeavors, and as always, post questions or comments if you have them! I will try to answer all of them.

In answer to the entry above, Victoria Dixon wrote this very useful bit of info:

I’d have to object to the idea that there are not guidelines on how to write a graphic novel. There are at least two good ones I can think of: Scott McLeod’s “Understanding Comics” is the would-be graphic novelist’s bible, and his “Making Comics” is also a must-read. Alan Moore (Watchmen, League of Extraordinary Gentlemen, V for Vendetta, From Hell) has a How-to out, Will Eisner’s got two How-tos (Eisner did The Spirit comics), and there are others. I’d look through them and see what speaks to you, but DEFINITELY pick up “Understanding Comics” as it will walk you through why and how things work graphically AND in tandem with your brilliant story.”

Plus the writer’s website Litreactor has all of these entries regarding graphic novels and comics. If you’re anything like me though you won’t be doing stuff that costs money. So there you go. Hopefully soon I will know what I’m doing…P.S. Any artists out there? I’m serious…?